I love history so I think the concept of Archeology is really cool, in practice it has become a little be daunting though. Now I know being able to dig up artifacts from father away doesn't make a lot of sense but we have shoulders made or lava/fire, and celestial horses and so on and so forth, so I don't feel like it has to make a lot of sense. We have magic. With that said an increased range on digging up artifacts would be really nice. Not having to be as close to that actual mark could speed up the process, or even having you receive more artifacts in one dig. Instead of only completing one bar of the excavation you could complete two at a time once you hit a certain level in Archeology. It wouldn't be one of those things you were given right off the bat you would have to work for it, at higher levels you should be more proficient in Archeology and have a better archeological sense of where hidden artifacts should be. The digs could even reward more of the items that give you a boost to making a complete item. There are a lot of different things that could be done with this to make there be a boost to Archeology and to have it be less of a time sink. I know World of Warcraft is a time sink kind of game but that doesn't end up being very fun, and a lot of people will leave because they don't want to do all of that grinding. With so many other games changing the model of the normal grinding there are lots of other places to go, and I think that moving away from the immense time since method into a new more fun way of doing these things is a good idea. There are 6 expansions worth of content to go through plus the original game. That is a lot to do already, and can feel a bit overwhelming alone, so making some changes to the professions especially one so heavily based on RNG would be a really good idea. Plus having another reason to level Archeology is always nice!
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Me! Krystal :D Archives
January 2021
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