I love the Paladin class hall, it is this beautiful underground cathedral. There is something so pure about it, but also haunted. There are these metal doors that you can enter and see all of these tombs, it is a little bit strange for this place to also be a tomb for many Paladins, but it is also a way of protecting the dead. There is something very sacred about this place and even a beauty in death. These people are still cherished and that is something wonderful. Everything about this place makes it feel right for my Paladin. The light somehow shining in, the people seated waiting for service to start, the statues of great Paladins, and the vines on the inside showing its age. It feels like everything a holy sanctuary should be. I like being here (I also really like being able to exit straight into the Eastern Plaguelands, that is a really nice perk of being a Paladin). In contrast it is pretty crazy that it leads out into the Eastern Plaguelands a place full of scourge and undeath. It is amazing that something so holy would go untouched by the plague. Maybe it alludes to one day Undead being able to be Paladins. I know lore wise that doesn't really work but who says that the Undead couldn't be purified. It is an open book after Legion, we don't know where the story will go from here. I would be excited to see that (as well as gnome druids, that feels like it that would be super cute). I am glad that this is my Paladins class hall. I wouldn't want it any other way, it has the perfect sense of holiness and purity, with just a hint of being haunted. This is the place that I feel any lawful good creature would want to live.
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One of my favorite things about MMO's is that you don't have to look very far to find adventure. Whether it is you playing something for the first time or the fifth there, there is always something new to do, or a new way to play. Even leveling can hold so many different ways. I could level by doing pet battles, quests, pvp, holiday events, dungeons ect... I could do something crazy like staying in the starting zone to level the whole way or take my adventure on the road. One of my favorite things about MMO's is that there is no right way to play them. I can be a "filthy casual" all I want and still have fun (I see this term as a term of endearment now XD). I could level a bunch of different characters or only play one to do all of the end content, I could do old content or new content, in the end it is my choice. I get to choose the adventure I take. I like that sense of freedom, that it is my story and I get to write it as I go along. One of my favorite things about World of Warcraft is how much content there is, it can be a little overwhelming sometimes but I also don't feel like I will ever get bored, and if I'm not feeling like doing one thing I can always switch what I am doing. Personally I've been sticking to pet battles, holiday events, and old raids, but I like to know that there are other things I can do if I want to. That if I needed to clear my mind I could just go fishing or start a new character. I could hop on a roll playing server and become a completely different person, or hang out and just talk to people.
It gives me the sense of the world is what I make it, and that gives me hope and a feeling of freedom. And that is something I truly appreciate, sometimes your hope battery needs refilling (especially right now) and it is nice to know that I have someplace I can go to do that. This is one of my favorite screenshots. Even if it isn't the easiest main city to navigate because of how big it is, it is beautiful, magical, and there is something eerily peaceful about it. I love how magnificent Exodar is, and all of the purple doesn't hurt since it is one of my favorite colors. The sense of it feeling almost haunted really resonates with me, because of some of the awful thing that have happened in my past, but somehow they were still able to make something beautiful out of the tragedy. Divinity's Reach is one of my all time favorite main cities. I've always, always wanted to live in a castle so getting to have a home instance here brings a little bit of that dream to life. Sometimes I like to run around Divinity's Reach for no other reason than to just look at it and enjoy it. Seeing all of the towering walls/homes, beautiful glass, and plants really brings it together. I really like looking at the houses that are supposed to be on the other walls. Its not very traditional as far as castles go but it is a really cool use of space and gives it even more of a unique look. I want to put a house here so bad! Part of me kind of hopes that if I keep mentioning it and thinking/believing it will happen! I want housing so bad for my MMO's! Hallow's End is my favorite holiday so I like to use the picture for Silvermoon that I took during it! The pumpkins match really nicely! All those warm tones work so well to make you feel like you are in a city full of cheer, even though it is much more serious than that. Playing the Blood Elves was part of what really made me fall in love with World of Warcraft, I still remember how magical it felt to see this city for the first time and the Eversong Forest in general. I love the happy Dr. Seuss style trees and their wonderful puffs of color remind me of Autumn, which is my favorite season. New Lion's Arch, I actually liked old Lion's Arch, but New Lion's Arch is better. It still has that nautical feel that Old LA had but the whole city has a better feel. Old LA was full of brown tones and almost felt a bit dreary because of that (the boat houses were super cool though). New LA has a much cleaner and fresher feel to it. It still feels nautical with the main buildings being in the shapes of creatures from the sea. The beautiful way the blue glass makes them come alive is something magical. New LA isn't like the other cities of dreams where they are full of pretty colors and have an ancient feel to them. The other feel old and almost wise, where as this city is very new and unique. It makes a lot of sense for a port city, and sometimes I miss old LA but not for long when I load into New LA. Part of me isn't sure that Tarir counts but its my blog, and I wanted to leave off on my favorite city (even if it isn't a hub city like the others). I don't think Tarir will ever get old to me, I'm too entranced by its beauty. The warm sun reflecting on the golden arches, and the magnificent stain glass, brings such brilliance to the city. All of the little carvings and shapes designed into the walls, it looks very ancient (and it is supposed to). Arenanet put so many little details into this city, and I can't get over that, because of how much it reminds me of real ancient cities. A lot of times when we build, buildings now we don't do all of the detail work, all of the hand crafted features that were in much older constructions.
I love the ornateness of Tarir, I just wish I could see it in real life. Maybe if El Dorado is ever found this is what it will look like. Right now you have to run all the way back from a graveyard to where ever you were, and normally they are located in kind of weird places. Basically you get punished for dying, whether you died afk, from getting ganked or what have you it doesn't matter. I know you aren't supposed to die but I don't see a reason to be punished for it either.
Instead of having to run all the way back from a graveyard, why not rez at a flightpath. It would be similar to the idea of rezzing at Waypoints in Guild Wars 2 which is considerably more convenient most of the time or even moving some of the graveyards by the flightpaths would be nice (I know some of them are by the flightpaths already but more of them could be). Making the person run back to their body adds a certain amount of misery to dying that isn't really necessary. At the very least it would be so much nice if upon death you could fly back to your body. Some graveyards have this and others don't but it is so much nicer compared to having to run back to your body. Sometimes there are mountains in the way or other impassible terrain which means you have to run all the way around when it would be a pretty fast rez if you could just fly over them. I realize that this could be bad if there was a bunch of open world PvP going on as it would allow people to respawn faster but there really isn't that much open world PvP anymore. Most people will just one shot people and leave it at that or go into battlegrounds or arenas for PvP. Personally I think being able to rez at flightpaths would be the nicest idea as you could just leave if you were getting ganked, but having all of the graveyards with flying would be a pretty close second. For the flightpath idea some areas could use more flightpaths for this to be viable, which I wouldn't mind. Having more flightpaths would be nice and adding them could be part of one of the mini events that are going on in World of Warcraft. A permanent camp could be set up because of these mini events and then a new flightpath can show up out of no where. Either way I think it would be nice to have less penalties for dying, you don't play a game so you can be penalized for dying, you play it so you can enjoy it, and changing this would allow people to have more time to enjoy them game! Feeling bad for the toxic person does not mean that they shouldn't be punished. Sometimes they don't even realize how bad their behavior is and need the punishment to realize their wrong doing. With that said though, you should feel bad for the toxic person. I know it is easy to get angry back or even let them get to you but most of the time it really has nothing to do with you. The toxic person is that way because they are unhappy in real life. Happy people don't go out of their way to make others unhappy, there is no reason to when you are happy. When you are really happy you just want others to join in and feel as happy as you are, its intoxicating and infectious. It could just be a bad day, and that person is lashing out because of it. It could be multiple bad days, or a situation that they feel stuck in, whatever it is, it is bringing them down. This doesn't mean that every unhappy person is going to take it out on others but the unhappiness definitely can make it easy to do so. I'm sure you've had a time in your life where you were mad about something and someone else came along not really doing anything to you but you still got upset with them anyways. This is much easier to do in video games because of the anonymity and there are probably a lot of people who don't feel bad about it because they didn't have to see the other persons reaction. You don't have to accept that persons behavior as normal, mute, block, report them, and hopefully they will realize what they've done wrong. If you are on the other end of this and are the toxic person, troll, or griefer, take some time to figure out what is truly bothering you. Are you in physical or emotional pain? Is there someone who upset you and you didn't talk to them about it? Are you in a situation that is making you unhappy? Did you just have a bad day? The list goes on, but if you use that energy to figure out a solution to the problem instead of taking it out on others you can put yourself in a much better place. Even if there isn't a solution to the problem, you could still cope with it in a more productive way. You shouldn't bottle up your emotions but there is a better way to deal with them than taking it out on others. If you don't know what that is look it up, there are tons of different things you can do to help yourself, not all of them may work for you but if you take the time you will find one that does you can and will be happy. There is no reason to stay miserable when you could be doing something to change your situation, even if that change is just the way you look at it. CategoriesAll Crochet Guild-wars-2 League Of Legends Life Overwatch World-of-warcraft |
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Me! Krystal :D Archives
January 2021
CategoriesAll Conan Crochet Fanficion Guild Wars 2 Guild-wars-2 League Of Legends Life Overwatch World Of Warcraft World-of-warcraft |