4/28/2017 0 Comments This is Getting a Little Creepy, A World of Warcraft Story, The Magus Within Part 5The undead experiments here don't seem to be going very well. One of the guys even did a crazy laugh when talking about them for no reason. Not exactly sure what his deal is but I am keeping my distance when turning in his samples. At first I didn't understand why there was so much screaming, then I realized these humans are being buried alive. Not sure "human seedling" is the proper term for this... whatever happened to the farmers to turn them into ghouls really messed them up... I had two options for how to "save" the humans, either I plucked them from the earth or bashed their heads in so that the ghouls wouldn't randomly devour them. I decided to pluck them from the earth most of them at least... one was not so lucky. I have no quarrel with these humans and their screams were so pitiful. I didn't have the heart to tell him that "Jenny" was a male Blood Elf. I must admit he was a pretty Blood Elf regardless, I could see why the Warden may think he is a girl. I knew something didn't seem right here. The way they were speaking, and twitching, and the way I was told to come here in the first place was all very suspicious. I have no idea what "Jenny" is sobbing about, poor blithering beauty has snot bubbles everywhere and the only thing I could make out was something about a twink. I doubt he will be of any help so it is up to me to get Lydon out of here. I shouldn't have given the Warden that journal, it had the real information of what was going on here in it. Finally I figured out what Johnny was talking about, it wasn't anything about a twink, his horse Twinkles was killed during one of their battles. I feel bad, for the horse, she was a beauty. "Just mushrooms" they said. Yeah, that was a pack of lies. The Warden had a little more of a punch in him than I was expecting, he threw me half way across the map. I landed in some cart which hurt, but I wasn't banged up enough to stop me from coming back and fighting. I just made sure to stay away from that toxic cloud, I have no idea what it is and honestly I really don't want to know.
He put up a fight but in the end we were victorious. Lydon said he would take his head to Lady Sylvanas, I kind of wanted to be the one to do so but she doesn't know me, so it was better if he explained what happened anyways. One day I will get to meet her! Until then Hillsbrad seems to have some more adventures in store for me. Whatever I do, I am going to stay far away from toxic looking green stuff here.
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Once I hit level 22 in my training I decided to leave the Ghostlands to go to the Hillsbrad Foothills, I had, had enough of that damp and dreary place. Maybe one day I will return but for now I am not looking back. After traveling for awhile I finally reached the Foothills, there was open air and finally some sun shine so I figured this is better already. My first task was completely unexpected though, I was the quest giver to the travelers that venture into these parts. I still am not sure how I felt about this, stuck in one spot I just had to wait for adventuring hopefuls to come along. The last guy really made it for me, he was the most pompous of Blood Elves, the kind that look in the mirror and know they are good looking. His ego, my goodness, I have a deeper respect for the quest givers now, their job isn't all roses and sunshine. Even as he walked away he just kept talking... Somehow it does not surprise me that the forsaken would like spiders as pets. They seem like the perfect kind of creepy that something undead would think is cute. Not only does he really like spiders but his take on bears is rather dark. I guess going to harvest bears for spiders to lay eggs in is better than being a quest giver at least? I'm not actually so sure now, hopefully my next task won't be so unsavory. The squish noise the eggs make when harvesting them is very normal, and not creepy at all. Same with the strange jelly like texture, like they could just break open at any time... I think that is what I will keep telling myself, strangely I am kind of missing the Ghostlands, at least there I am just fighting the undead. I am going to be the most amazing hero some day but that was super yucky. May have to leave this endeavor out of my story. At least the spiders were friendly, and surprisingly cuddly. I even played fetch with one, the squirrel was already dead, the spider seemed to be keeping it around as a cuddly friend. Maybe they should give the spiders toys, that won't eventually rot... Off to feed my hungry spider murlocs so it will stop eating the slaves. I feel kind of bad for the humans in the mine it sounded like the spiders may have taken off a couple limbs, or eaten whole people. The forsaken didn't seem to mind that much either way. I would feel worse for the murlocs if they weren't thieves, and annoying ones at that. I don't think the undead are supposed to be doing things with these "supplies", they sound dangerous... and deadly I feel pretty glad that none of the spilled right now. Oh Hillsbrad where will you take me next? The start of this adventure has already taken so many... unexpected turns...
I want to be heroic and fearless, but now that I've left the comfort of the Eversong Woods it is hard. Seeing the destruction that Arthas caused haunts me, and the scourge that are still left, the soil is forever tainted because of him. It angers me but at the same time it scares me. How can one person hold so much power? He is like a demon in his own right, and if I died there he could have made my corpse his own. I wanted these journeys to be full of my heroic deeds but I am scared. This place is nothing like my home. This land is cursed and full of darkness, even from a distance I could smell the undeath and rot. The hairs on my neck stand on end because of the smell alone, and in the city here, there are the undead. I met one just on the edge who was trying to save a young Blood Elf, and I couldn't believe my eyes. Rotting flesh lay over some of her bones and other just stuck out waving in the air, I could not fathom this sorcery, she had no muscle, tendons, veins, or anything else that goes into a living being. I did not hide my horror well, she saw it in my face, and for that I feel bad, even in this undeath she had emotions, and a soul. Undeath will take me awhile to get used to, if I ever can get used to it. Tranquillien was not far away but around every tree I expected to see my death. It is darker here and it feels like more thing lurk silently in the shadows. Maybe I had heard too many horror stories about the Ghostlands, maybe I had heard just the right amount, but either way my guard is definitely up here. I feel bad for my brothers and sisters that live here, I don't know how anyone gets used to living in such a foul place. Reluctantly I took quests from the forsaken, they noticed my hesitation and were not amused by it, but neither of us were about to say anything else on the matter. He mentioned Lady Sylvanas too, I have heard so many stories about her, she is my idol, I hope to one day meet here, and see if she is everything I imagined. Strange creatures lurk in these woods, what what once a beautiful Blood Elf village has been corrupted by them. Giant webs that I take care not to step in hang from every place possible, these beasts have destroyed something so beautiful. It sickens me to see, and they left my brother to die. I could not save him in time, I only wish his soul some peace, and to journey far away from here. I may not be able to fix this land but I may as well reclaim some of it. Yucky seems to be the proper word for the Nerubis, and I kept picking up eyes as I searched for loot... They have far too many for me to feel comfortable. With far too many Nerubis webs to brush off I ventured further into the Ghostlands. I doubt I will be eating much food here, my stomach is turning in knots. I even swam through this water only to be chased by a ghost. I felt its icy chill behind me before I even saw it, it made a horrible noise that made my hair stand so high I thought it may fall off. This part of my story is definitely not very heroic, I may just have to leave it out when my story becomes legend. Into the cold and eerie waters I went, normally the cold don't bother me, but there was something different about this cold, the chill was so unnerving. The spirits had placed and iciness over this area that even as a frost mage I could not handle. My bones felt like nothing before, and terror ran through ever ounce of me. I hope my journey through here is not long. I may have underestimated how difficult this would be.
My people don't seem to appreciate me. They have me taking a soaked book back to their master so they won't get in trouble, but I will be the one to have the last laugh... This should be fun. I doubt they will even see it coming. The looks on their faces when they were turned to hogs, priceless. Not even for hundred gold would I sell that moment. Making enemies may not be the best idea, but I made friends with their instructor instead. I'm sure they will get over it anyways, they weren't hogs that long, and one even seemed to know this trick all to well. I may be a novice but at least I know better than to ask someone else to lie for me. Oh the joys of magic, along my way, I learned my own polymorph spell. The poor Dragonhawk didn't even stand a chance. It will be fine, probably a little confused but after that it will go back to flying around. My enemies won't stand a chance with this spell, they will just wander around aimlessly until time is up. The main job of a novice seems to be a "delivery boy", at least this time I am delivering something important. A spy in our midst, such treachery cannot be allowed. The envoy was even treated well by my people! What does he want with our technology and was he the one to cause the malfunctioning, or just another pawn in a much large scheme? No matter, I will deal with him swiftly, I of all people was sent to take care of him! I offered him a swift death, one he may not have deserved but the one my people needed. The dwarves will pay for their misdeeds, hopefully he was just acting alone, but if he wasn't others will have to pay the same price. This victory earned me another mission, Fairbreeze Village needs my help. It is a quaint little village surrounded by so many monsters. Attacks coming strong from both sides, the scourge and wretches wish for this village to become theirs but I will not have it! If I have to fight every one of them back to protect my people I will. This beauty cannot be destroyed by such foulness! The people here have asked so much of me, so many different tasks lie ahead, but I am ready.
I seek to aid my people, we were driven out of our home and forced to live in the Eversong Forest. It is beautiful and like a dream, but it is not the same for my people. We are an old race and have changed over time, once known as the High Elves, we are now known as the Blood Elves, for all those who lost their lives. My story is new, I have learned the ways of the mage, slowly but surely my powers grow stronger. I always wanted to help my people, but until I learned the ways of the mage, I didn't know how. There are so many skill craftsmen already, and I knew my destiny was something else. My parents do such beautiful works, they are very skilled builders some of these amazing structures were built by them, but I am clumsy with tools, I always seemed to be more of a burden than a help. Maybe I tried to be clumsy because I never felt at home building. Maybe my hands just didn't know what to do, I will never know for sure. In my heart I yearned for something else, for battle, for exploration, for knowledge. I read in the libraries for many years, learning everything I could about magic and Azeroth. Each page I turned made me yearn for the open world. I don't want to be just anybody, I want to be the one that they sing songs about, and build statues for. I want to be the one that takes down Azeroth's greatest foes. That is who I want to become, but getting there is still something I am working on... My people don't know me or trust me yet. They don't even seem to like me yet, but one day they will. I know I can become the hero of my dreams. One day. One day... For now I must do the tasks asked of me. Every chance I get I am training along the way. These may not be the worst foes, but they will pay for their misdeeds. Ice courses through my veins, the magic is so powerful... It is beautiful... They thought there wasn't really a spy but they were wrong. I don't know why the Night Elves can't just leave us alone. Their quarrel should be with a much greater threat but I made him pay for what he's done, and will continue to make those who hurt my people pay. Their misdeeds have not gone unnoticed.
Sometimes we get stuck in this loop of letting the past dictate our future, but that doesn't have to happen. I know that, that isn't always easy and there can be bumps along the way but every time you fight a battle you become stronger, and each time you level up the next challenge become easier. If everything was easy from the start how would we learn to adapt and make something new? I thought a good example of this was the Draenei starting area and the Sylvari beginning story. In the Sylvari one you find out that you have a destiny and will be needed to fight a dragon, but you start out knowing nothing and having to learn as you go along.
In real life it may not be as easy to know where your story is supposed to go but eventually you find it. There is a path for everyone out there it just takes some time to know where you are supposed to go, and what your wyld hunt is. Whether you are just waking from a nightmare, or a crash, the future is more about what we make it, instead of who we've been. What do you want your story to be about? Do you want to fight the dragon, or the demon? Who do you want to be? Questions that can be hard to answer or maybe you've known your whole life, regardless of which, each experience can be your level up. One piece fitting into the next until you've built your dreams, until you've taken your story to where you want to be. If you are still finding your path that is okay, eventually you will know. Just take it one step at a time you don't get to max level (and know what you're doing, character boosts don't count :P) over night. The past happened in the past and even if there are still things that haunt you from it, you can keep moving forward. There is always a way to do so. You may need some time to heal, or hit road blocks along the way but that doesn't have to stop you. Part of it is hoping/believing, part is learning, and part of it is work. These things together can make your next chapter better than the last. How do you want your story to go? The old content is full of happy memories, and I especially like doing it now that companions can drop too. I get lonely sometimes but I'm also not much of a people person (I'm really more of an animal person). So doing the old content works for me and I can do it at my own pace. I have a lot of good memories about hardcore raiding but I know they've been romanticized and that my brain somehow forgets about all the wipes. I like being able to revisit these old raid without feeling constrained by time or unable to do other things along the way.
At a certain point I realized I didn't actually have to do the end game content (for a long time that was how I felt, that I had to do it) and when I started having to do it was the case because there weren't that many old raids I could solo, but as more and more expansions came, that changed. I like doing them because I like collecting things, while I don't do that in real life I really like doing that in video games and getting the achievements along the way. It makes me feel good knowing there is a set goal I can complete (sometimes life doesn't feel that easy, and has a lot more variables) so having that brings me a lot of joy when I feel like things can be uncertain. Even when they are certain it is nice to be able to check something fun off of my list. It gives that little boost of happy and I will take those where ever I can get them! My favorite thing about doing the old content is that I can stop whenever I want. I can come in and do a couple bosses then go afk and work on some stuff and go back and forth between those. It is similar to why I like the holiday events like Hallow's End so much because I can do a little bit get rewarded then stop whenever I want. I hope they continue to add more and more companions to the old raids so that I will continue to have a reason to do them but until then I still have a ways to go with more transmog pieces to find, mounts to drop, and companions to enjoy along the way! I love the Paladin class hall, it is this beautiful underground cathedral. There is something so pure about it, but also haunted. There are these metal doors that you can enter and see all of these tombs, it is a little bit strange for this place to also be a tomb for many Paladins, but it is also a way of protecting the dead. There is something very sacred about this place and even a beauty in death. These people are still cherished and that is something wonderful. Everything about this place makes it feel right for my Paladin. The light somehow shining in, the people seated waiting for service to start, the statues of great Paladins, and the vines on the inside showing its age. It feels like everything a holy sanctuary should be. I like being here (I also really like being able to exit straight into the Eastern Plaguelands, that is a really nice perk of being a Paladin). In contrast it is pretty crazy that it leads out into the Eastern Plaguelands a place full of scourge and undeath. It is amazing that something so holy would go untouched by the plague. Maybe it alludes to one day Undead being able to be Paladins. I know lore wise that doesn't really work but who says that the Undead couldn't be purified. It is an open book after Legion, we don't know where the story will go from here. I would be excited to see that (as well as gnome druids, that feels like it that would be super cute). I am glad that this is my Paladins class hall. I wouldn't want it any other way, it has the perfect sense of holiness and purity, with just a hint of being haunted. This is the place that I feel any lawful good creature would want to live.
One of my favorite things about MMO's is that you don't have to look very far to find adventure. Whether it is you playing something for the first time or the fifth there, there is always something new to do, or a new way to play. Even leveling can hold so many different ways. I could level by doing pet battles, quests, pvp, holiday events, dungeons ect... I could do something crazy like staying in the starting zone to level the whole way or take my adventure on the road. One of my favorite things about MMO's is that there is no right way to play them. I can be a "filthy casual" all I want and still have fun (I see this term as a term of endearment now XD). I could level a bunch of different characters or only play one to do all of the end content, I could do old content or new content, in the end it is my choice. I get to choose the adventure I take. I like that sense of freedom, that it is my story and I get to write it as I go along. One of my favorite things about World of Warcraft is how much content there is, it can be a little overwhelming sometimes but I also don't feel like I will ever get bored, and if I'm not feeling like doing one thing I can always switch what I am doing. Personally I've been sticking to pet battles, holiday events, and old raids, but I like to know that there are other things I can do if I want to. That if I needed to clear my mind I could just go fishing or start a new character. I could hop on a roll playing server and become a completely different person, or hang out and just talk to people.
It gives me the sense of the world is what I make it, and that gives me hope and a feeling of freedom. And that is something I truly appreciate, sometimes your hope battery needs refilling (especially right now) and it is nice to know that I have someplace I can go to do that. Right now you have to run all the way back from a graveyard to where ever you were, and normally they are located in kind of weird places. Basically you get punished for dying, whether you died afk, from getting ganked or what have you it doesn't matter. I know you aren't supposed to die but I don't see a reason to be punished for it either.
Instead of having to run all the way back from a graveyard, why not rez at a flightpath. It would be similar to the idea of rezzing at Waypoints in Guild Wars 2 which is considerably more convenient most of the time or even moving some of the graveyards by the flightpaths would be nice (I know some of them are by the flightpaths already but more of them could be). Making the person run back to their body adds a certain amount of misery to dying that isn't really necessary. At the very least it would be so much nice if upon death you could fly back to your body. Some graveyards have this and others don't but it is so much nicer compared to having to run back to your body. Sometimes there are mountains in the way or other impassible terrain which means you have to run all the way around when it would be a pretty fast rez if you could just fly over them. I realize that this could be bad if there was a bunch of open world PvP going on as it would allow people to respawn faster but there really isn't that much open world PvP anymore. Most people will just one shot people and leave it at that or go into battlegrounds or arenas for PvP. Personally I think being able to rez at flightpaths would be the nicest idea as you could just leave if you were getting ganked, but having all of the graveyards with flying would be a pretty close second. For the flightpath idea some areas could use more flightpaths for this to be viable, which I wouldn't mind. Having more flightpaths would be nice and adding them could be part of one of the mini events that are going on in World of Warcraft. A permanent camp could be set up because of these mini events and then a new flightpath can show up out of no where. Either way I think it would be nice to have less penalties for dying, you don't play a game so you can be penalized for dying, you play it so you can enjoy it, and changing this would allow people to have more time to enjoy them game! |
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January 2021
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